"which aren't too hasty and in which I get to control real armies"

Date: Friday, August 22nd, 2008 01:56 am (UTC)
my present addiction:

http://www.ikariam.org/ Free and web-based.

It's a game that one is meant to log into, perhaps, two or three times per day. I suppose you could classify it as an incredibly slow-going Greco-Romanesque Starcraft/Civilization only without any animated graphics. Alliances, resource-gathering, text-based units, etc. etc., hours and hours of time spent upgrading a single building or making a trade with another city (it starts out fast enough -- an upgrade might take a half-hour -- but before long you're counting down the days until something big happens). I think I've been playing for about 4 months now and have yet to reach the top of the tech tree in any category. But, as I said... I'm hooked, baby!!

Big problems with the game: homogeneity in terms of the units players create. Each unit is purported to have its own strengths and weaknesses, however, players tend to gravitate to a select few for maximum efficiency. Also, the ability to create official alliances tends to limit the amount of fighting that goes on. My alliance, for example, generally prohibits attacks on individuals belonging to other alliances in order to forestall any alliance-wide wars. However, an interesting alliance of mercenaries has popped up which functions as an assassins' guild of sorts. There's also an unreleased and anticipated update that will allow one to commandeer another individual's town, in particular the resources generated by it. That might lead to some more action.

Anyway, all are welcome. I'm playing on server Theta.
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